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Level 0

Updated 31 Jul 2026, 08:25 by recovery_root

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Level 0 is the repeating interior environment used for exploration, navigation, survival, and encounters. Its generated spaces are connected through authoritative routes and world layers rather than a single static map.

Navigation

Use landmarks, communicate turns, and preserve enough supplies to return to a known route. Generated spaces can make memorising a single fixed map unreliable; the same-looking corridor is not proof that you are near the last landmark. Search spots, doors, shafts, safe rooms, and active portals are resolved by the current shard.

Level 0 can contain hostile Mimic encounters, resource pressure, and route changes. Keep a retreat plan before entering an unfamiliar branch.

Discussion

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